Best of AmigaVision: the shooters—field notes from a visitor

Apidya meadow level gameplay on a Commodore 1084 CRT, running on MiSTer AmigaVision.

I'm not a shmup person. I'm a hardware person who keeps wandering into their neighborhood—and AmigaVision, the curated Amiga setup running on my MiSTer, has 205 shooters in it. These are field notes from a visitor: one bee, five classics and oddballs, two brand-new arrivals, and the full list at the end so you can see how much coastline I didn't cover.

Last week I published a workshop post about updating AmigaVision that featured a harmless error message. It appears on almost every launch: Can't open AGS:Run/Problematic/Apidya (OCS)[en]. The launcher was probing for an override script that doesn't exist; the game runs fine. But after seeing that name scroll by a few dozen times, I did the obvious thing and actually launched Apidya—and remembered why it's one of the most interesting shooters on the platform. Then I kept launching things. This post is what happened.

Two disclaimers before the tour. First: I'm visiting. The shoot-'em-up world has its own scholars—the pattern-memorizers, the one-credit purists—and I make no claim to citizenship; I wrote about the PGM and Psikyo arcade boards from the same tourist's seat. Second: this is one genre, in one curated collection, on one core, on one small FPGA board. AmigaVision—built by David Lindecrantz and Alex Limi's team, who also make Neon68K for the Sharp X68000 and 0MHz for DOS—is museum-grade curation: hand-tuned settings for close to two thousand games, correct aspect ratios, per-title scaling, a launcher that even warns you “some sprite corruption on level 3” like a placard next to a painting. The Atari ST never got this treatment, for the record—over there we make do with big community hard-drive packs, a story for a future workshop post. And all of it, computers and consoles and the 158 arcade cores my release tracker watches, runs on a platform whose very name remembers where it started: MiSTer descends from Till Harbaum's MiST board, and MiST spells out its own etymology—a FPGA based aMIga and ST. The ecosystem that now covers practically everything is named after two home computers. This post is a walk through one shelf of one wing of that museum.

AmigaVision launcher info panel for Apidya Special Edition showing curated metadata on a CRT.

Curation as a placard: the launcher's own notes for Apidya Special Edition, sprite-corruption warning included.

Apidya—the bee that started this

Apidya is a 1992 horizontal shooter by Kaiko, a small German studio, and its premise alone disqualifies it from being “the same old shmup”: you are a man transformed by magic into a bee, avenging your poisoned wife across meadows and ponds drawn from actual insect books the artist kept on his desk. The team were R-Type and Gradius devotees who refused to make, in their words, the umpteenth space shooter—artist Frank Matzke described the goal as the insect shooter “a Japanese team might have done to shake things up.” A German team deliberately out-Japanning Japan: the title screen even renders the name in Japanese characters, and the logo says Apidya II—there is no Apidya I; programmer Peter Thierolf confirmed the numeral was a joke.

Apidya Special Edition title screen with Japanese characters and Kaiko logo on a CRT.

Apidya II—there is no Apidya I. The Japanese characters are the tell: a German team deliberately out-Japanning Japan.

It plays like its influences—Gradius power-up bar, an R-Type-style charge shot where the bee audibly hisses before firing a giant stinger—and it sounds like almost nothing else, because the soundtrack is Chris Hülsbeck, of Turrican fame, whose Apidya music has since been performed by full symphony orchestras. The version in AmigaVision is itself a small curation story: the launcher ships the 2018 Special Edition, a community enhancement by Amiga scene developer Earok that adds level select, extra lives, and in-game tips to a famously hard game. The collection chose the edition that welcomes visitors. I noticed. And the bee is having a moment—a modern remake, Apidya' Special, is slated from ININ Games, so this one's story is still being written.

Silkworm—the jeep is the point

Silkworm is a 1989 conversion of Tecmo's arcade game—a Sales Curve production, programmed by Random Access, distributed by Virgin Mastertronic, and I can vouch for those credits because the game itself displays them on my monitor. Its hook remains undefeated: two players at once, one flying the helicopter, one driving the jeep. The jeep is the character-building seat—earthbound, hopping over rockets, secretly the better ride.

Silkworm Amiga gameplay on a CRT showing helicopter and jeep player HUDs.

One game, two seats: helicopter and jeep, and the jeep is secretly the better ride.

The port has a war story I love: graphics artist Ned Langman recreated the arcade visuals by watching the cabinet, because Tecmo supplied nothing. The reviews of the day treated the result as definitive—Amiga Computing gave it 96 percent, CU Amiga called it about the best shoot-'em-up on the Amiga. And the beloved title theme? Composer Barry Leitch—the on-screen credit says Imagitec Design, where he worked—has cheerfully admitted in interviews it was a rush job he never much liked. Sometimes the classics are accidents. Its quasi-sequel SWIV, by much of the same team, comes with a fun piece of trivia: the manual offers two different meanings for the name, and the producer later admitted he deliberately fed magazines conflicting explanations. The ambiguity was the marketing.

Xenon 2: Megablast—the swagger record

If the Amiga had a swagger olympics, Xenon 2: Megablast (1989) took gold and then charged you for the podium photo. Designed by the Bitmap Brothers—whose first-ever game was the original Xenon, a 1988 tank-versus-plane shooter that even got an arcade release—and programmed by The Assembly Line, published by Image Works, it welded a slow, mean, biomechanical vertical shooter to an actual chart record: Bomb the Bass's “Megablast (Hip Hop on Precinct 13),” arranged for the Amiga by David Whittaker, licensed because Tim Simenon turned out to be a gamer who liked the pitch. A pop record as a game soundtrack, in 1989, on a home computer.

Xenon 2 Megablast title screen with Bomb the Bass and Rhythm King logos on a CRT.

The receipts are on the title screen: Bomb the Bass and Rhythm King—the record label—right there in the boot sequence. Swagger, documented.

Between stages you shop at Crispin's Swop Shop—the manual claims his alien name “loosely translates” to Crispin—selling back upgrades at half price to a shopkeeper with more charisma than most protagonists. Zzap! scored it 97 percent. Years later one magazine called it both the genre's high point and “the one that killed 'em”—the moment the style became a monument. Both readings feel right from the visitor's bench.

Agony—the beautiful one

Agony (1992) is the one I'd hang in a gallery. You are Alestes, an apprentice wizard transformed into a barn owl—the flight animation was based on the owl from the opening of the film Labyrinth—gliding over three layers of overlapping parallax that reportedly stunned even the Shadow of the Beast developers at a 1991 trade show; Psygnosis signed the studio the next day. The studio was Art & Magic, a Belgian team formerly known as Ordilogic, and they named the game “Agony” partly so it would sort to the top of alphabetical magazine listings. Curation-by-alphabet: respect.

Agony Amiga barn owl flying over moonlit waves, painterly parallax on a CRT.

The owl, the moon, the parallax that stunned the Shadow of the Beast team. Agony earns the gallery wall.

The famous piano title theme has its own saga. Artist Franck Sauer recorded a rough piano sketch on tape and mailed it to Psygnosis asking for “a composer capable of doing this on the Amiga”; Tim Wright answered with a new piece in that spirit—one note transposed an octave down because of a sample-rate limit—and it became one of the most loved pieces of Amiga music ever. Loved a little too much: in 1996, the keyboardist of Norwegian black-metal band Dimmu Borgir lifted it nearly wholesale for a track that was later dropped from the album's re-recording. An Amiga owl game, plagiarized by black metal—the platform contains multitudes. Honesty compels the visitor's footnote: the period press found it more beautiful than playable (“looks like a peacock but plays like a stoat,” said Amiga Format, at 60 percent, while CU Amiga gave it 85). From my chair, gliding the owl over that water is the point.

Mega Typhoon—the deep cut with a swagger problem

Mega Typhoon (1996) is the obscurity in this list, and I love it for its nerve. Its own title screen declares it “The fastest arcade action game ever made for the Amiga Computer”—a self-awarded record—and the remarkable thing is that the German press basically agreed: Amiga Joker stamped it RASANT and could only name Raiden and Silkworm as comparable adrenaline. On screen it makes the case—the frame fills with shots in a way Amiga games of its era simply didn't attempt.

Mega Typhoon Amiga gameplay with dozens of projectiles on screen, on a CRT.

The self-declared fastest game on the Amiga, making its case. The German press stamped it RASANT and didn't argue.

It was a two-man core team—Bernhard Braun on code, Guido Kehrle on graphics—published by Nordlicht, a small German shareware outfit for which this was the first full-price product. The scrappiness shows in ways I find endearing rather than damning: the box claimed compatibility the game didn't have (a reviewer found it wouldn't boot on Kickstart 1.3) and advertised a two-player mode that doesn't exist. Reviews landed mid-seventies. It was never re-released. It sits in AmigaVision anyway, one keypress from Xenon 2, preserved next to the games that outsold it a thousand to one. That's what curation is for.

Still growing: Xevious (2023) and Gyruss (2025)

The list isn't a museum piece—it's still accreting. Two of the newest entries are arcade conversions the Amiga never got in period, built by the French developer Jean-François Fabre, known as JOTD, whose itch.io page holds a small arcade's worth of these. The method is the fascinating part: the original arcade ROMs are disassembled, reverse-engineered, and transcoded line-by-line into 68000 assembly—for Xevious, working from Mark McDougall's reverse-engineering of Namco's original; for Gyruss, JOTD's own work converting both the Z80 game code and the M6809 co-processor Konami dedicated entirely to computing the game's circular flight math. The Amiga Gyruss even adds things the 1983 cabinet lacked, like more simultaneous sound effects. And yes—Gyruss still runs its uptempo arrangement of Bach's Toccata and Fugue in D minor.

Xevious Amiga port title screen on a CRT. Gyruss Amiga port title screen, Konami 1983 copyright, on a CRT.

New arrivals: Xevious (2023) and Gyruss (2025), arcade ROMs transcoded to 68000 assembly, free on itch.io.

Both are free downloads. A fair warning from the developer himself: Gyruss is reportedly too slow on a stock Amiga 500—it wants a 68020 and fast RAM, which happens to be exactly what AmigaVision's MiSTer configuration provides. Forty-year-old arcade games, ported to a thirty-eight-year-old computer, running best on an FPGA—the timeline folds up neatly if you don't look directly at it.

The whole coastline

Here is every shooter in AmigaVision—205 unique titles, pulled from the project's own database. One caveat from the curators' own filing system: run-and-gun hybrids live elsewhere (the Turrican family is shelved under Platform), so this is the launcher's own definition of the genre. I visited seven harbors. Look at the size of this coastline—and then remember it's one genre, in one collection, on one core.

Title Year Developer HW
1943: The Battle of Midway 1989 Probe OCS
After Burner (Activision) 1988 Argonaut OCS
After Burner (Sega) 1989 Weebee Games OCS
Agony 1992 Art & Magic OCS
Alpha-1 1988 ECP OCS
Amnios 1991 Flying Chicken OCS
Anarchy 1990 W. J. S. OCS
Apache Flight 1992 Minds I OCS
Apano Sin 2000 Level One OCS
Apidya 1992 Kaiko (A.U.D.I.O.S.) OCS
Apidya: Special Edition 2018 Kaiko (A.U.D.I.O.S.) OCS
Apocalypse 1994 Miracle Games OCS
Aquanaut 1995 P. Ruston OCS
Arachnophobia 1991 BlueSky OCS
Area 88 2018 Tiertex OCS
Armalyte: The Final Run 1991 Arc Developments OCS
Arnie 2 1993 Zeppelin OCS
ATAX 1988 Ramware OCS
Banshee 1994 Core Design AGA
Banzai 1989 Swedish Software OCS
Battle Squadron: The Destruction of the Barrax Empire 1989 Cope-Com OCS
Battle Valley 1989 Creative Thought OCS
Beast Busters 1992 Images Design OCS
Better Dead Than Alien! 1988 Oxford Digital Enterprises (ODE) OCS
Black Hornet 1991 HIVE OCS
Black Shadow 1987 Zen Room (CRL) OCS
Blazing Thunder 1991 PAL OCS
Block Shock: The Last Chance 1991 Newcomer OCS
Blood Money 1989 DMA OCS
Bomber Bob 1990 Idea Games OCS
Cap 'n' Carnage 1991 Golden Sector OCS
Carcharodon: White Sharks 1991 Silicon Warriors OCS
Cardiaxx 1993 Eclipse OCS
Crack Down 1990 Arc Developments OCS
Cybernetix 1992 Vision OCS
Cybernoid II: The Revenge 1989 Hewson OCS
Cybernoid: The Fighting Machine 1988 A.P. Cooper Associates OCS
Cybernoid: The Fighting Machine (Old Tile Set) 1988 A.P. Cooper Associates OCS
Darius+ 1989 Softek OCS
Datastorm 1989 Visionary OCS
Defender 1993 WMS Industries OCS
Defender (Acid) 1993 Acid Software OCS
Defender II 1990 Llamasoft OCS
Defenders of the Earth 1990 Enigma Variations OCS
Deluxe Galaga 1995 Edgar M. Vigdal AGA
Denaris 1989 Factor 5 OCS
Desert Strike: Return to the Gulf 1993 Electronic Arts OCS
Disposable Hero 1994 Boys Without Brains OCS
Dragon Breed 1990 Arc Developments OCS
Dragon Fighter 1991 Idea Games OCS
Dragon Spirit 1989 Consult OCS
Dyter-07 1990 reLINE OCS
EbonStar 1988 MicroIllusions OCS
Eliminator 1988 Linel OCS
Embryo 1994 ? OCS
Encounter 1991 Novagen OCS
ESWAT: Cyber Police 1991 Creative Materials OCS
Excalibur 1988 Next Generation OCS
Exolon 1989 Linel OCS
Fernandez Must Die 1988 Image Works OCS
Fire! 1989 New Deal Productions OCS
Fireblaster 1986 Paradox (Eidersoft) OCS
Flying Shark 1988 Images OCS
Flying Shark: Special Edition 2018 Images OCS
Forgotten Worlds 1989 Arc Developments OCS
Foundation's Waste 1988 Microwish OCS
Frenetic 1991 Core Design OCS
Fusion 1988 Bullfrog OCS
Gainforce 1993 Infernal Byte Systems OCS
Galaxy Force II 1990 Software Studios (Activision) OCS
Ganymed 1988 Euroline OCS
Gem Stone Legend 1990 Loriciel OCS
Gemini Wing 1989 Imagitec OCS
Goldrunner 1987 Microdeal OCS
Goldrunner II 1988 Microdeal OCS
Goldrunner II: Scenery Disk 1 1988 Microdeal OCS
Goldrunner II: Scenery Disk 2 1988 Microdeal OCS
Gravity Force 1989 Stephan Wenzler OCS
Grid Runner 1989 Llamasoft OCS
Gunbee F-99 1998 Twin Eagles (TEG) OCS
Gyruss 2025 JOTD OCS
H.A.T.E.: Hostile All Terrain Encounter 1989 Gremlin OCS
Hellbent 1988 Novagen OCS
Hellfire Attack 1988 Akaido OCS
Hybris 1988 Cope-Com OCS
Hyperdome 1989 Microwish OCS
Ilyad 1989 Ubi Soft OCS
Insanity Fight 1987 Linel OCS
Intact 1989 CrossTechnics OCS
Jetstrike 1993 Shadow AGA
Jungle Strike 1994 Hyperial OCS
Kamikaze 1990 Codemasters OCS
Katakis 1988 Factor 5 OCS
Killing Machine 1992 Atlantis OCS
Last Duel: Inter Planet War 2012 1989 Tiertex OCS
Leatherneck 1988 Microdeal OCS
Leavin' Teramis 1990 Thalion OCS
Lethal Xcess: Wings of Death II 1991 Eclipse OCS
Lethal Zone 1991 Infernal Byte Systems OCS
Licence to Kill 1989 Quixel OCS
Lunar-C 1993 Mindscape CD32
Mach 3 1988 Loriciels OCS
Mayday Squad 1989 Tynesoft OCS
Mega Typhoon 1996 Nordlicht OCS
Menace 1988 DMA OCS
Mercs 1991 Tiertex OCS
Midnight Resistance 1990 Special FX OCS
Monty Python's Flying Circus 1990 Core Design OCS
Mr. HELI 1989 Probe OCS
Mystical 1990 Infogrames OCS
NARC 1990 Random Access OCS
Necronom 1991 Lunatic OCS
Netherworld 1988 Imagitec OCS
Nucleus 1990 Mutation OCS
Operation Thunderbolt 1989 Ocean OCS
Operation Wolf 1988 Ocean France OCS
Outzone 1991 Lankhor OCS
Overdrive (Infacto) 1993 Infacto OCS
Overkill 1992 Vision AGA
P47 Thunderbolt 1990 Source OCS
Phantom Fighter 1988 Emerald Software OCS
Phobia 1989 Image Works (Mirrorsoft) OCS
Plutos 1987 Tynesoft OCS
Predator 2 1991 Arc Developments OCS
Project-X: Special Edition 1993 Team 17 OCS
Project-X: Special Edition 2017 1993 Team 17 OCS
Psycho Santa 1993 Bullfrog OCS
R-Type 1989 Factor 5 OCS
R-Type II 1991 Arc Developments OCS
Rage 199X Computer Adventure Dream OCS
Raider 1989 Celestial OCS
Return to Genesis 1988 Firebird OCS
Revenge of the Mutant Camels 1992 Llamasoft OCS
Revenge of the Mutant Camels (1MB) 1992 Llamasoft OCS
Revenge of the Mutant Camels II 1988 Icon Design OCS
Roketz 1995 The Farm AGA
Saint Dragon 1990 Random Access OCS
Sarcophaser 1988 Hack and Slay OCS
Satan 1990 Creepsoft OCS
Scramble Spirits 1990 Teque OCS
Screaming Wings 1992 Red Rat OCS
Side Arms: Hyper Dyne 1989 Probe OCS
SideWinder 1988 Synergistic Software OCS
SideWinder (Arcadia) 1988 Synergistic Software Arcadia
SideWinder II 1989 PAL OCS
Silkworm 1989 Random Access OCS
Simulcra 1990 Graftgold OCS
Sky High Stuntman 1991 Codemasters OCS
Slayer 1989 Microwish OCS
Soldier of Light 1988 Softek OCS
Sonic Boom 1990 Source OCS
Sophelie 1990 New Deal Productions OCS
Space Harrier 1989 Elite OCS
Space Harrier II 1989 Teque OCS
Space Ranger (Arcadia) 1987 Synergistic Software Arcadia
Spherical Worlds 1996 4Matted OCS
Star Goose! 1988 Logotron OCS
Star Wars 1988 Domark OCS
Star Wars: The Empire Strikes Back 1988 Vektor Grafix OCS
Starbirds 1996 Jordan & Hardmeier OCS
Stardust 1993 Bloodhouse OCS
Starush 1991 Ubi Soft OCS
Steel Empire 1992 Silicon Knights OCS
Steigar 1989 Akaido OCS
Super C 1990 Unlimited (U.S.I.) OCS
Super Stardust 1995 Bloodhouse AGA
SWIV 1991 Random Access OCS
T-Racer 1994 ? OCS
T-zer0 1999 Trauma Zero Team AGA
The Oath 1991 Attic OCS
The Real Ghostbusters 1989 Activision OCS
Thunder Blade 1989 Tiertex OCS
Thunder Jaws 1991 The Kremlin OCS
Time Soldier 1989 Smart Egg OCS
Titanic Blinky 1991 Zeppelin OCS
Tornado Ground Attack 1991 Energize OCS
Total Carnage 1994 I.C.E. AGA
Tubular Worlds 1994 Creative Game Design AGA
Typhoon 1987 Sing & Wagner OCS
U.N. Squadron 1990 Tiertex OCS
Universal Warrior 1993 Zeppelin OCS
Uridium 2 1993 Graftgold OCS
Vader 1987 Softgang OCS
Vaxine 1990 The Assembly Line OCS
Victory Road: The Pathway to Fear 1989 Microwish OCS
Vindicators 1989 Consult Computers OCS
Violator 1991 Codemasters OCS
War Zone (Core) 1991 Core Design OCS
War Zone (Paradox) 1991 Paradox (Eidersoft) OCS
Warp 1989 Thalion OCS
Wings of Death 1989 Eclipse OCS
Wizball 1988 Peter Johnson OCS
X-Out 1990 Rainbow Arts OCS
Xenon 1988 Bitmap Brothers OCS
Xenon (Arcadia) 1988 Bitmap Brothers Arcadia
Xenon 2: Megablast 1989 Bitmap Brothers, The Assembly Line OCS
Xevious 2023 JOTD AGA
XP8 1996 WeatherMine AGA
XR-35 Fighter Mission 1988 Anco OCS
Z-Out 1991 Advantec OCS
Zarathrusta 1991 The Whiz Kidz OCS
Zaxxon 1995 Bignonia OCS
Zeewolf 1994 Binary Asylum OCS
Ziriax 1990 The Whiz Kidz OCS
Zynaps 1988 Microwish OCS

Where this series goes

Next visits: the platformers, the puzzlers, and eventually the other wings—Neon68K's X68000 arcades and 0MHz's DOS library are curated by the same team and sitting on the same shelf. If the “how is all this on one little board” question is nagging you, my MiSTer explainer covers it, and the workshop post on updating AmigaVision—the one with the error message that started all this—covers the caretaking. Only visiting, but I keep coming back.

Xenon 2 high score table with the initials JSM in first place, on a CRT.

The visitor left his initials. Xenon 2's high-score table, amended.

Further reading

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